|
Post by Nvortex on Nov 16, 2015 3:44:26 GMT
The Pikmin series are RTS games, adding night option would make the game easier. No you cant counter it by adding more enemies, because once you are a Pikmin pro nothing is difficult for you, if you were to play at night you could finish an area in a single go, the essence of pikmin is that you cant stay at night because its dangerous, period. And onions dont stay in the ground during night time as seen in the good ending of pikmin 1. no onion = no pikmin no pikmin = no work done
|
|
|
Post by Creative Sushi on Nov 16, 2015 3:55:12 GMT
No Onion does not always mean no Pikmin. Look at the cave system in Pikmin 2, you bring your Pikmin far away from the onion. You may say "well it is still on the surface," and to that I say, the Pikmin who are away from the onion are eaten at night. There is no magical force making a Pikmin go to the onion otherwise this wouldn't happen. So yes, the onion would leave, but the Pikmin you have with you could easily work the same way as caves in Pikmin 2. You have a set amount of Pikmin to do your job. Yes, it would be more dangerous at night, but the game would offer different challenges during this time.
|
|
|
Post by Nvortex on Nov 16, 2015 5:18:52 GMT
*real time strategy*
|
|
|
Post by CraftedPbody on Nov 16, 2015 11:37:11 GMT
Being able to stay over night in story mode would ruin the sense of urgency and basically it would make the day meter unnecessary. If there was a challenge mode where you outlasted on the surface of an area through the nights, that might work.
|
|
VIDEO GAMES *kicks chair*
|
Post by GoldenTriforce on Nov 16, 2015 14:18:25 GMT
I think Jordan said exactly what I am thinking. A 13.5 minute day gives you a time limit for your daily tasks. Yes, a night mode would make tasks harder, but if you learn how to take advantage of said night mode, the game will become too easy as now you have no need to strategize how to complete your tasks before days end. Plus, if the game forced less skilled players or newcomers to play a harder mode if they fail to get back to the ship in time, it will ruin their enjoyment of the game, and as I have said a lot about this, offput them from the game and series.
|
|
|
Post by Creative Sushi on Nov 16, 2015 23:06:59 GMT
You guys keep saying that night would ruin the game because the sense of urgency is gone. Well first off, the caves in Pikmin 2 gave you unlimited time. The limitations were the amount of Pikmin you had. If you lost too many Pikmin, or a certain type of pikmin, you may not have enough to get all the treasure in one go. This proves that time is not required for a game to be a RTS. This is not what the "Time" in "Real time strategy" is. Real time strategy means that a game isn't turn based, not that there are time limitations.
That being said, you also seem to think that day exploration and night exploration would be the same, which is also not necessarily the case. Night time wouldn't just be harder, it would be a different game-mode of sorts. Look at the game don't starve. During the night although you can do some of the same things, it requires you have light. This alone gives much more of a challenge, and requires you to think differently and play differently. And just so you know, Don't starve does classify as a real time strategy game.
|
|
|
Post by CraftedPbody on Nov 16, 2015 23:16:35 GMT
It'd be too drastic a change, Pikmin's gameplay has always been and always should be, how much can you get done in a day. If you add in staying at night, you're going against half of the franchise's gimmick.
|
|
|
Post by Creative Sushi on Nov 17, 2015 0:00:42 GMT
It'd be too drastic a change, Pikmin's gameplay has always been and always should be, how much can you get done in a day. If you add in staying at night, you're going against half of the franchise's gimmick. What are you talking about it would strengthen this aspect. The point is to get more done during the day so that you can be prepared for night. Night travel wouldn't work the same as the day. And it wouldn't just be the same thing with more enemies either. Look at Metroid Prime 2 for example. In that game when your in the shadow area, your mobility and the things you can accomplish are severely limited, and you have to rethink how you can alter things. Heck they could add in something where doing something that you can only do at night would benefit you during the day or vice versa. It wouldn't be the same thing as day at all. The onions would go away so it would limit your pikmin, just like caves. There would be more enemies, just like caves. You wouldn't have free reign in the map at all, heck if you saw my post I'm thinking it may just be protecting the landing base not not being able to go anywhere else. So while you have daylight, you need to think: What sprays should I collect for night, what pikmin should I grow, what treasure should I collect, what enemies should I defeat now so that they don't bother me at night, ect. It would do exactly what your thinking of, see how much you can get done in the day, so that you can be prepared for night. The night would even make you want to move faster during the day, becuase if you don't get enough done, you've got to go through the night in that area again. By applying what you just said would mean that the caves in pikmin 2 weren't a good idea.
|
|
|
Post by CraftedPbody on Nov 17, 2015 0:31:36 GMT
By applying what you just said would mean that the caves in pikmin 2 weren't a good idea. Nothing I said ever implied this. Pikmin, as I stated, has always been about what the player can do under timed circumstances. Leaving the planet at sundown both contributes to the gameplay and to the actual game itself. When you leave the area, the game is reloading and configuring all of the data of the map. To stay in the area would make it that the system has to do more work just to calculate everything... And what happens when the night ends? you'd be stuck on the planet for the next day too. Think about it, we're not talking about Metroid or Don't Starve. We're talking about Pikmin. While I'm all for a night survival mode as a standalone mode from the story mode or even its own spin-off game, staying on the surface for night just doesn't work for story mode.
|
|
|
Post by Creative Sushi on Nov 17, 2015 0:59:17 GMT
Nothing I said ever implied this. You said Pikmin has always been about what you can do in a day. Pikmin, as I stated, has always been about what the player can do under timed circumstances. Caves have unlimited time. Also, "its always been this way" is a terrible argument. What I've said doesn't actually change much at all. Leaving the planet at sundown both contributes to the gameplay and to the actual game itself. When you leave the area, the game is reloading and configuring all of the data of the map. To stay in the area would make it that the system has to do more work just to calculate everything... And what happens when the night ends? you'd be stuck on the planet for the next day too. Think about it, we're not talking about Metroid or Don't Starve. We're talking about Pikmin. While I'm all for a night survival mode as a standalone mode from the story mode or even its own spin-off game, staying on the surface for night just doesn't work for story mode. You think the system can't handle running a day for a extended period of time? Look at Xenoblade Chronicles that game has night/day patterns and a vast open world and runs on the wii. Pikmin 3 is one of the lowest processing burdens on the wii u. Having a day last for an extended period of time doesn't burden the system at all. This point is really coming from nothing. Transition between areas would still be a thing. After making progress during the day or beating a certain boss you could unlock a pathway to a new area. That isn't a hard thing for Nintendo to accomplish with a little thought. I was only relating the concept to those games. I could relate fundamental concepts between any game ever dude, that's a silly thing to say. Aside from those the only point I could really pull from this aside from "It wouldn't be good." Can I please have a reason why not having night mode would "contribute to gameplay?"
|
|
|
Post by CraftedPbody on Nov 17, 2015 1:09:56 GMT
It's still that you're finding time in your day to trek all the way over to a cave, complete it and find some other task to do. Caves may have unlimited time, but in most cases you couldn't get through all of an area's caves in one day.
|
|
|
Post by MadVendingMachine on Nov 17, 2015 1:35:12 GMT
Okay first of all the second you leave a cave and go back to the surface the Sun Meter is exactly where it left off, it's not comparable at all. In order to be able to stay in an area when it's night time would indeed alter the complete strategic balance of the series. It is something that should be resorted to a specific story event and a unique game mode, not something that you can choose to do whenever you want.
|
|
<insert status thingy here>
|
Post by PikFan23 on Nov 17, 2015 2:18:14 GMT
What if night mode isn't an initial feature, i.e. you have to earn it? That way it wouldn't give players extra time right off the bat. Also, if you did stay later, the captains would have to land later the next day so that they could get enough sleep to compensate for staying up late. This basically means that you take the morning of one day and turn it into the night of the previous day, so really, you don't get any extra time. And also, because of this, you wouldn't be able to stay the night the next day, either. You'd only be able to spend the night every other day. And then I agree with having no Onions and more difficult enemies, in order to further balance things. I can understand concerns about it ruining the urgency of the game, but like I said, it'd be an unlockable feature, probably very late game, IMO. By then you've probably already completed the main objectives of the game, so the night mode would be just for fun.
|
|
VIDEO GAMES *kicks chair*
|
Post by GoldenTriforce on Nov 17, 2015 13:07:41 GMT
The only 2 things that would make it possible is if PikFan123's idea was integrated and if once the 13.5 minute long day ends, it slowly transitions into the harder night (along with a warning that night is approaching) so players with less skill can get back tot he onion BUT that would bring back the issue of ruining the time limit. I just don't think a night mode would work if it was directly integrated into story mode.
|
|
<insert status thingy here>
|
Post by PikFan23 on Nov 17, 2015 22:32:05 GMT
I'll say it again. In the main game mode, exploring at night won't happen until the end of the game. For most of the game, you'll still be only exploring during the daytime, so you need not worry about there being too much time. And again, the drawback of exploring at night is that it makes the next day very short: you end up with one day that is longer than normal, and the next day is shorter than normal. Even then, who's to say that it HAS to be part of the game? Some optional powerup could be collected that enables it, so you could complete the game without ever having to collect it. And still, if you collect it, you're not forced to explore at night. At sunset, the game will ask you if you just want to leave, or explore at night (unless you already did so the previous night, in which case the game won't ask you). I think that there should be a night mode, but I think it should be an optional thing. Players could complete the game and never use night mode once.
|
|