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Post by Creative Sushi on Sept 30, 2016 15:53:06 GMT
So Shouty from the Pikmin Discord posted this on the Pnf-404 Discord Group. I had never seen it before and thought it was really cool so I had to share. This dude by the name of zeta0134 was in development of a Pikmin that could run on a Nintendo DS. It seems he stopped development about 2 years ago, but what he managed to do it still super impressive and fun to look at. You can check out the whole gallery here. I feel like this proves that a Pikmin game could run on the DS, even more so the 3DS, and not have to be a 2D side scroller. Edit: He also has the game available to download on his GitHub here.
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Post by pik3emin on Oct 26, 2017 2:17:03 GMT
Hello again if the first reply sent. I'm having trouble with the pikmin ds on No$gba and Desmume it says bad data encryption and when it loads it crashes. Please Reply here ifyou can help (ps-im on windows 10).Also if i open the build and clean by its self it will crash.ONE MORE THING if anyone replies please also tell the controls. (I've tried every download) it says: "Loading C:\Users\silve\AppData\Local\Temp\Temp1_Pillow-master.zip\Pillow-master\winbuild\build.py failed: Error: Failed to read blend file 'C:\Program Files\Blender Foundation\Blender\blenderplayer.exe', not a blend file
usage: C:\Program Files\Blender Foundation\Blender\blenderplayer.exe [--options] filename.blend
Available options are: [-w [w h l t]] [-f [fw fh fb ff]] [-c] [-g gamengineoptions] [-s stereomode] [-m aasamples]
Optional parameters must be passed in order.
Default values are set in the blend file.
-h: Prints this command summary
-w: display in a window
--Optional parameters--
w = window width
h = window height
l = window left coordinate
t = window top coordinate
Note: To define 'w' or 'h', both must be used.Also, to define 'l' or 't', all four parameters must be used.
Example: -w or -w 500 300 or -w 500 300 0 0
-f: start game in fullscreen mode
--Optional parameters--
fw = fullscreen mode pixel width (use 0 to detect automatically)
fh = fullscreen mode pixel height (use 0 to detect automatically)
fb = fullscreen mode bits per pixel (default unless set in the blend file: 32)
ff = fullscreen mode frequency (default unless set in the blend file: 60)
Note: To define 'fw'' or 'fh'', both must be used.
Example: -f or -f 1024 768 or -f 0 0 16 or -f 1024 728 16 30
-s: start player in stereoscopy mode (requires 3D capable hardware)
stereomode: nostereo (default unless stereo is set in the blend file) "
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The wiki and the engine guy.
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Post by Espyo on Oct 28, 2017 12:07:51 GMT
Not sure if many people will be able to help you... Have you followed the instructions here carefully? github.com/zeta0134/pikmin-ndsApparently, you can also download a built version here, too: pikmin-ds.nicholasflynt.com
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Post by loganstudios on May 3, 2022 22:07:26 GMT
Hello, I know it has been awhile, but would you happen to have a .nds rom of the game? Because I can not seem to get docker working no matter what I try.
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Post by liquifiedpizzas on May 30, 2022 20:10:33 GMT
Hello, I know it has been awhile, but would you happen to have a .nds rom of the game? Because I can not seem to get docker working no matter what I try. Yeah,I think the docker thing was taken down. I also tried and could not get it to work. Sucks, as it's a pretty amazing looking demo and i'd love to mess around with it. The Github was also taken down. I tried contacting him on his patreon, but he hasn't been active since january and I did not get an answer.
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