Post by Nvortex on Nov 11, 2015 22:02:00 GMT
Weather conditions can be purely cosmetical or can affect gameplay to a certain degree. You are able to see the current weather in an area from space but there is also a marker in the area selection indicating the current weather:
Sunny Day: No effect.
Cloudy Day: No effect.
Drizzle: No effect.
Snowy Day: No effect.
Heat wave: Pikmin have random chance to catch on fire. Red pikmin are stronger, there are more fire enemies and they are stronger. The following day, water bodies are lowered.
Rainy day: Pikmin have a random change to catch a water drop. Blue pikmin are stronger, almost no fire enemies. The following day, water bodies are higher.
Windy day: Pikmin have a random change to be blown away a little, Winged pikmin are blown the ferthest and Purple pikmin are immune to it, no flying enemies are found this day, Winged pikmin can't fly too high and won't try getting objects too high up.
Snow storm: Effects similar to the windy day but the next day there are areas covered in snow making land higher in some parts, water bodies are frozen.
Electromagnetic storm: Caused by the planet's strong magnetic field and constant tectonic movements, the static electricity of the area rises considerably high. This weather is the most interesting of all: there are random chances for 3 different effects:
・Everything has a chance to remain stuck to the ground for some seconds including enemies, Leaders, Pikmin and treasures.
・Everything has a change to start floating including enemies, Captains, Pikmin and treasures.
・An electromagnetic pulse that paralyzes the whole squad, visually it looks like an electric wave coming from the sky or the ground.
Yellow pikmin and captains with the Anti-Electrifier suit upgrade are immune to this effects. Yellow pikmin are stronger, there are more electric enemies, electric enemies are stronger, non-instakill electricity turns instakill. Electric gates are jammed. The spatial representation of this weather looks like a cloudy day with thunders and auroras.
Snavian migration: This weather effect lasts for 2 days, there are several snagrets throughout the area and this is the only time where you get to see Burrowing Snarrows and baby Snagrets, you can also encounter Pileated Snagrets. This day is perfect for flowering since there are several nectar eggs in some sections, Snagrets keep spawning for the span of those 2 days, the day after the migration ends, several eggs can still be found.
Infestation: Bug enemies, especially mandiblards are predominant for 3 to 5 days.
Chemical precipitation: Caused by an unkown event in the planet's past, on certain times chemicals start leaking from certain areas. Wither effect for the whole day meaning that pikmin become progressively slower and weaker once certain time passes, you can check the level of withering by looking at their antenna wich turns darker and darker until it turns completely brown and the pikmin dies, ultra-spicy sprays and nectar drops are insta-heals, if 7 minutes pass, all of your sick pikmin will die. Enemies that are normally found in the field are now hiding in caves and only certain bug enemies are seen outside in their usual spots, plant enemies start with a portion of their health gone. The spatial representaion of this weather looks like brown clouds over the area. The day after, all plants are dead (cosmetical change only).
Sporovid spread: The reproduction cycle of the Sporovids begin, they separate from the colonies and start spreading their spores.
Fungi enemies appear, not only Puffstools but enemies infected by the Puffstool are also present. The enemies being controlled by the nearby Puffstool have a larger range of vision making them more dangerous, all bulborbs are already awake because the fungi don't let them sleep and Puffstools have an army of Puffmin with them, said Puffmin can't be saved because they have been infected for a while, it can also infect the Pikmin in your squad. There is also a new kind of Puffstool: White Puffstools, they are smaller versions of the Puffstool which explode and release spores when they die turning your Pikmin into Puffmin, even if the cap in the Pikmin's head is white, they will still controlled by the red Puffstool. This condition lasts for 2 days but you can stop it by killing all fungi enemies.
Sunny Day: No effect.
Cloudy Day: No effect.
Drizzle: No effect.
Snowy Day: No effect.
Heat wave: Pikmin have random chance to catch on fire. Red pikmin are stronger, there are more fire enemies and they are stronger. The following day, water bodies are lowered.
Rainy day: Pikmin have a random change to catch a water drop. Blue pikmin are stronger, almost no fire enemies. The following day, water bodies are higher.
Windy day: Pikmin have a random change to be blown away a little, Winged pikmin are blown the ferthest and Purple pikmin are immune to it, no flying enemies are found this day, Winged pikmin can't fly too high and won't try getting objects too high up.
Snow storm: Effects similar to the windy day but the next day there are areas covered in snow making land higher in some parts, water bodies are frozen.
Electromagnetic storm: Caused by the planet's strong magnetic field and constant tectonic movements, the static electricity of the area rises considerably high. This weather is the most interesting of all: there are random chances for 3 different effects:
・Everything has a chance to remain stuck to the ground for some seconds including enemies, Leaders, Pikmin and treasures.
・Everything has a change to start floating including enemies, Captains, Pikmin and treasures.
・An electromagnetic pulse that paralyzes the whole squad, visually it looks like an electric wave coming from the sky or the ground.
Yellow pikmin and captains with the Anti-Electrifier suit upgrade are immune to this effects. Yellow pikmin are stronger, there are more electric enemies, electric enemies are stronger, non-instakill electricity turns instakill. Electric gates are jammed. The spatial representation of this weather looks like a cloudy day with thunders and auroras.
Snavian migration: This weather effect lasts for 2 days, there are several snagrets throughout the area and this is the only time where you get to see Burrowing Snarrows and baby Snagrets, you can also encounter Pileated Snagrets. This day is perfect for flowering since there are several nectar eggs in some sections, Snagrets keep spawning for the span of those 2 days, the day after the migration ends, several eggs can still be found.
Infestation: Bug enemies, especially mandiblards are predominant for 3 to 5 days.
Chemical precipitation: Caused by an unkown event in the planet's past, on certain times chemicals start leaking from certain areas. Wither effect for the whole day meaning that pikmin become progressively slower and weaker once certain time passes, you can check the level of withering by looking at their antenna wich turns darker and darker until it turns completely brown and the pikmin dies, ultra-spicy sprays and nectar drops are insta-heals, if 7 minutes pass, all of your sick pikmin will die. Enemies that are normally found in the field are now hiding in caves and only certain bug enemies are seen outside in their usual spots, plant enemies start with a portion of their health gone. The spatial representaion of this weather looks like brown clouds over the area. The day after, all plants are dead (cosmetical change only).
Sporovid spread: The reproduction cycle of the Sporovids begin, they separate from the colonies and start spreading their spores.
Fungi enemies appear, not only Puffstools but enemies infected by the Puffstool are also present. The enemies being controlled by the nearby Puffstool have a larger range of vision making them more dangerous, all bulborbs are already awake because the fungi don't let them sleep and Puffstools have an army of Puffmin with them, said Puffmin can't be saved because they have been infected for a while, it can also infect the Pikmin in your squad. There is also a new kind of Puffstool: White Puffstools, they are smaller versions of the Puffstool which explode and release spores when they die turning your Pikmin into Puffmin, even if the cap in the Pikmin's head is white, they will still controlled by the red Puffstool. This condition lasts for 2 days but you can stop it by killing all fungi enemies.