Heya. Off the top of my head, I can't really imagine what the problem might be. I think textures have some problem rendering when their dimensions aren't powers of 2. So make sure your texture is like 64x64, or 128x128, or 256x256, etc. If it still doesn't work, hop on over to the Discord server and I can take a closer look.
Hello, it's me for the 50th time (I really hope I'm not bugging you all the time, I just want to know things, haha)!
I was wondering if there was a way to set an entity to fly up to a certain point and then stop at that point? I'm able to make it animation specific, but I just wanted to know if there was a way to do so, so I could get closer to programming Winged Pikmin! I've gotten close a few times, but the gravity effect went on forever rather than stopping. :/ Alright, thanks!
Don't worry about it! Though like I said, it's more convenient if you use the Discord server.
Anyway, you can do what the Wollywog does and rely on negative gravity to go up, then stop vertical momentum after a certain time. That said, I'm currently working on Winged Pikmin, and I'm nearly finished, so you don't need to worry. I also want to add some way to allow scripted objects to move freely vertically without relying on gravity.
Also, I do not have access to Discord, every time I try to open it, via download OR website (nor do I own a phone) it doesn't work, and only results to a grey screen. I'm grateful for this amazing engine you've built, and I'm hoping you do well in, uh, anything. I'm not good at being motivational. ;-;
Hi, the reason I haven't been asking anymore questions is because I have been trying to access the Discord server. I've been unsuccessful. Espyo, just wanted to let you know I'm excited for the next update! You're doing amazing developing this game! Also, other fans of your engine, (including myself) are all right behind you! We love you man!
Pikifen 0.21 is out! This update adds Rock Pikmin! Now, some time ago, I had said Winged Pikmin would be too complex, and their flight would be too hard to represent in a top-down format. But over time I realized that they work like regular Pikmin, but can just be given free vertical movement when going places. Also, they can just be given a penchant for staying some units above floor level, when idling or following a leader. As for representation, well, they're Winged Pikmin -- they're always flying! There's no real need to show if they're on the floor, slightly floating, or very high up, since the vast majority of the time they'll be flying at the same distance above the floor, and all other cases are pretty intuitive. So after some weeks and a lot of work, I'm happy to say I was wrong, and that Winged Pikmin have now been added too! You can't have these Pikmin without something for them to do, so I've added Skutterchucks, Puffy Blowhogs, crystals, flukeweeds, and more. And you can't have Pikmin 3 Pikmin without Pikmin 3 leaders, so I've also added Alph, Brittany, Charlie, and the S.S. Drake! And you can't have all main Pikmin types without finishing the list, so I've added Bulbmin! And you can't have Bulbmin without their parent, so I've added adult Bulbmin too! Finally, this update also brings some major improvements to object behaviors and the cursor, and some new controls. As per usual, check out the full changelog in the included manual. Get version 0.21 here! github.com/Espyo/Pikifen/releases/tag/0.21.0
Version 0.21.1 is out! This fixes two glitches involving Pikmin attacking enemies, and also fixes the manual when viewed under Chrome. These glitches were a bit annoying, so please make sure to download this version. github.com/Espyo/Pikifen/releases/tag/0.21.1
Pikifen 0.22 is out! This version is all about polish -- lots of small graphical tweaks across the board. In addition, there is now also a help page in the pause menu, which allows players to read up on fundamental gameplay topics, and even learn some tips! As usual, the full changelog can be found in the included manual. Download version 0.22 here!
Merry Christmas and happy holidays! To celebrate, I'm releasing Pikifen 0.23!
I'm excited for this version since it adds missions! Before, you could make areas in the engine and play around, but there was no real objective anywhere, so it was easy to get bored. But with mission areas, the player must achieve some goal, typically with some constraints, and probably get a final score at the end based on how well they did. These completions and scores are even saved, alongside a new feature, the lifetime statistics (how many Pikmin you've thrown, how long you've been playing for, and more). With this, as well as some area editor quality-of-life features and tweaks, making areas in Pikifen and actually playing just got a whole lot more engaging! Other highlights include many menus being revamped, mostly to fit the new mission logic, some miscellaneous content making tweaks, and the addition of a GUI editor. As usual, the full changelog can be found in the included manual.
Pikifen 0.23.1 is out! This version fixes a number of bugs. It also breaks compatibility with the mission records and statistics files. The full changelog can be found in the included manual. Download 0.23.1 here github.com/Espyo/Pikifen/releases/tag/0.23.1